Shipped Titles

Apotheca (Board Game, Knapsack Games, 2016)
Knee Jerk (Card Game, Knapsack Games, 2015)
Solitaire Blitz (Facebook / Mobile, EA PopCap Games, 2012)
Road Trippin’ (Mobile, EA Mobile, 2011)
Zuma Blitz (Facebook, EA PopCap Games, 2010)
Bejeweled Blitz (Facebook, EA PopCap Games, 2010)
Tron Legacy Light Cycle (Unity, SilverTree Media / Disney, 2010)
Tron Legacy Disc Battle (Unity, SilverTree Media / Disney, 2010)


Knapsack Games Los Angeles, CA, April 2014 – Present
Founder, Game Designer
• Designed, developed and brought to market original games Knee Jerk and Apotheca
• Raised over $110,000 in the Apotheca crowdfunding campaign
• Created and executed marketing plan for crowdfunding campaign including 60+ reviewers and 100,000+ followers
• Manage 3 game projects simultaneously
• Perform over 200 detailed playtests and analyses for each of our games
• Direct art and graphic design contractors
• Direct manufacturers to craft premium, on-time products while maximizing profit margins
• Demo games to consumers and gather demographic data to best target products

PopCap Games Seattle, WA, November 2010 – January 2013
Game Designer
• Co-designed Solitaire Blitz to attract 500k daily players and 2x ARPU of past titles
• Collaborated with artists, programmers and producers to ship live features
• Created design documents for features to compel, monetize and re-engage players
• Managed virtual goods and economies of Bejeweled Blitz, Zuma Blitz and Solitaire Blitz
o Increased Bejeweled Blitz daily ARPU by 30% and Zuma Blitz daily ARPU by 50%
• Wrote weekly reports analyzing player behavior to company leaders
• Performed A/B tests with the Analytics team to optimize monetization and retention

SilverTree Media Palo Alto, CA, May 2009 – November 2010
Game Designer
• Led Disney Tron Legacy Light Cycle design and production from proposal to product
• Designed, documented and balanced game mechanics and levels for online games
• Led weekly client meetings, as well as playtests, daily scrums and internal showcases
• Wrote proposals and estimated design costs for new projects


Carnegie Mellon University Pittsburgh, PA, August 2008 – May 2010
Master of Entertainment Technology
• Ranked #2 Easiest to Work With and #6 Most Creative in class of 63 students

University of Mary Washington Fredericksburg, VA, August 2004 – May 2008
Bachelor of Science in Computer Science
• Cum Laude; member of President’s List and Dean’s List
• Member of Computer Science, National, and Science honor societies

Skills and Activities

PROGRAMS: Excel guru; Adobe Creative Suite, HTML/CSS, Unity, Javascript, Audacity
SKILLS: Takes initiative, positively drives teams forward, upfront, flexible
ACTIVITIES: Playing and analyzing games, reading, editing, weight training